Game Allows Students to React to the Past
Running late because the printers in the Raether
Library were backlogged, the Emperor Constantine finally arrives in
Clement 201. He quickly dons a tinsel tiara as his crown and a
maroon tunic, and launches into an explosive speech about the role
of women in the church and celibacy for priests in the Roman Empire.
The emperor, one of Professor of Chemistry Dave Henderson’s students
in a “Reacting to the Past” first-year seminar, delivers his opening
remarks to his classmates, who today, with wooden crosses around
their necks, are all bishops attending the Council of Nicaea in 325
A.D. Without any prodding or direction from their professor, the
students stand up one by one, in a seamless flow, and argue these
controversial issues in an attempt to sway the council’s looming
vote—all in hopes of winning the final count and the game.
In Reacting to the
Past seminars, created at Barnard College in 1995, students are
assigned a role to play as part of a team, known as a “faction,”
which engages students by creating a competitive atmosphere in the
structure of a game. “Students tend to read more carefully, because
they are reading it from a particular point of view,” explains
Henderson. “They come to class having read Plato’s Republic,
for example, ready to defend Socrates.”
As particularly
powerful tools to learn for first-year students, persuasive writing
and speech are the foundations of the class. Henderson says that the
Reacting approach is so successful because the students, who may or
may not agree with the positions they are defending, are playing a
role and are therefore free to speak without worrying that they will
be judged for their personal thoughts. “I’ll never teach a
first-year seminar any other way,” says Henderson, who has
incorporated parts of this model into his upper-level chemistry
seminars.
Henderson, who began
teaching the seminars four years ago, is the creator of “The Council
of Nicaea: 325 CE” and “Kansas Board of Education 1999: Evolution
and Creationism” Reacting games. Although a scientist at heart, he’s
had a lifelong interest in the public debate “to resolve issues of
science and religion,” which he says are clear in his own mind.
Particularly intrigued by the first few hundred years of the church,
from which few unbiased documents exist, and recently “pushed over
the edge to find out more” by the best seller The DaVinci Code,
Henderson has his students read primary sources such as the Bible
and the Gospel of Mary Magdelene to “flesh out
alternative points of view.”
Throughout the
council’s session, the students, with surprising confidence for
first-years, interject quotes and ideas from the primary sources
they have read. At one point, as the debate gets heated,
Constantine—who every once in a while relapses into student mode by
tossing crumpled-paper basketballs into a waste bin—calls a faction
meeting. Students furiously gather with like-minded bishops to hone
their final arguments before the vote is taken.
“It’s amazing,”
notes Henderson, “that they are really engaged and arguing
fundamental theological debates. They are really trying to convince
each other.” With the final tallies chalked onto the blackboard,
the council's vote—both then and now—maintains the tradition: women
should not become priests and priests should remain celibate. Amidst a chorus of cheers and jeers
at the outcome, the foreman announces the
council adjourned—for, after all, it is lunch time in Mather for
these hard-working bishops.
With a $250,000
grant from the Andrew W. Mellon Foundation, the First-Year Focus
Program will expand the First-Year Seminar Program to cover two full
semesters, as well as to strengthen the Reacting to the Past
pedagogical model. Other Reacting to the Past seminars that have
been offered at Trinity include “The Threshold of Democracy: Athens
403 B.C.” and “The Trial of Anne Hutchinson, 1637.”
For further
information or to view other games, please go to
http://www.trincoll.edu/prog/reacting_past/.
Story
contributed by Carlin Carr
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